Best Legendary Items in Baldur’s Gate 3
In the sprawling, perilous world of Baldur’s Gate 3, your survival hinges on more than just quick wits and a strong arm. Indeed, the legendary items you collect on your journey can make all the difference between epic triumph and ignominious defeat. So, if you’re looking to elevate your game and transform your character into the stuff of legends, you’ve come to the right place. Welcome to your indispensable guide to the best legendary items in Baldur’s Gate 3, a treasure trove of game-changing gear that could set you on the path to glory.
Mask Of The Shapeshifter
The
Mask of the Shapeshifter
Mask of the Shapeshifter
Legendary
The magic of this mask comes from its gory provenance and makes it perfect for the discerning actor, sleuth or person with a mirror and time to kill.
Description:
Useful for various interactions, such as engaging with other characters while appearing as a different race or avoiding recognition from characters you may have interacted with before. The Mask of the Shapeshifter draws its magical power from its grim origins, making it an ideal tool for individuals who require the ability to change their appearance.
Effects/Special Abilities:
Disguise Self: Cast the Shapeshift spell unlimited times.
Armour Category:
Clothing Armour
Armour Type:
Helmet
Armour Class (AC):
0
Notes:
Obtained from chest in camp, after having bought the Digital Deluxe edition of Baldur’s Gate 3
Weight:
0.5 kg
Value:
1 Gold
Origin:
Baldur's Gate 3
Forum:
https://www.dnd.town/forums/baldurs-gate-3/armory/armour/mask-of-the-shapeshifter/
is a legendary item exclusive to players who have purchased the Digital Deluxe Edition of Baldur’s Gate 3. While it may not seem as powerful as other items in its category, its simplicity and early accessibility make it a valuable asset.
Features
- Type: Legendary Helmet
- Ability: Shapeshift (Level 1 Illusion Spell)
- Special: Allows you to disguise yourself once per turn
Pros
- Easy to Acquire: Exclusive to Digital Deluxe Edition owners, making it simple to obtain.
- Early Access: Found early in the game at the Emerald Grove campsite.
- Versatility: Useful for navigating through areas that require smaller-sized characters.
Cons
- Limited Utility: Primarily useful for disguising yourself, which may seem less powerful compared to other legendary items.
How to Get
To acquire the Mask of the Shapeshifter, you must have purchased the Digital Deluxe Edition of Baldur’s Gate 3. The item can be found in your traveler’s chest at your camp.
Gameplay Impact
The Mask of the Shapeshifter can make the early parts of your journey more enjoyable. It’s particularly useful for navigating through areas with holes or cracks that are better suited for smaller characters. If you’re traveling without the proper companions, this item can help you overcome obstacles without having to backtrack.
Duellist’s Prerogative
Duellist’s Prerogative
Duellist’s Prerogative
Legendary
A blade gifted to Lora by her own mother, Lenore the Fleet. When challenged to duels, Lenore’s opponents assumed she had received this nickname from some naval exploit. They found out how wrong they were when her blade blurred faster than the eye could follow.
Description:
Highly enchanted (+3) special variant of the Rapiers family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
Effects/Special Abilities:
Elegant Duellist: While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut: On a hit with a melee weapon, use a reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel: Challenge an enemy to attack only you, inflicting bleeding Bleeding on the target
Dueller’s Enthusiasm: While you are not dual-wielding, you can make an additional melee attack with The Dueller.
Weapon Hand:
One-Handed
Physical DMG (1H):
1d8 (
+3) + (
STR or
DEX Modifier)
Extra Damage:
1d4
Necrotic
Weapon Type:
Rapier
(
Martial Weapon)
Damage Type:
Piercing
Finesse:
(Either STR or DEX for Attack & Damage Rolls)
Range:
Melee Range (1.5m / 5ft)
Actions:
If you have Proficiency, equip in main hand to gain:
Flourish:
Bonus Action to Inflict
Off Balance.
Bonus DC:
Dexterity +2.
Piercing Strike:
Action to Inflict
Gaping Wounds.
Bonus DC:
Constitution +2.
Damage: Weapon damage.
Weakening Strike:
Action to Inflict
Weak Grip.
Bonus DC:
Strength +2.
Damage:
1d4 +
(
STR Modifier.)
Notes:
Reward for completing the Save Vanra side quest in Act 3
Weight:
0.9 kg
Value:
1300 Gold
Origin:
Baldur's Gate 3
Forum:
https://www.dnd.town/forums/baldurs-gate-3/armory/weapons/duelists-prerogative/
is a legendary rapier that offers a variety of combat actions, making it a versatile choice for players who enjoy a dynamic fighting style. This weapon is a reward for completing the Save Vanra side quest in Act 3.
Features
- Type: Legendary Rapier
- Melee Damage: 1d8 Piercing
- Magic Damage: +1d4 Necrotic
Special Abilities
- Elegant Duellist: Score a critical hit when rolling a 19 if your off-hand is empty. Gain an additional reaction per turn.
- Withering Cut: Use a reaction to deal additional necrotic damage equal to your proficiency bonus on a melee hit.
- Challenge to Duel: Challenge an enemy to attack only you, inflicting bleeding on the target.
- Dueller’s Enthusiasm: Make an additional melee attack while not dual-wielding.
Pros
- Versatility: Offers a range of combat actions, making it adaptable to different situations.
- High Damage: Basic damage is 1d8 piercing and 1d4 necrotic, enhanced by a +3 weapon enchantment.
- Additional Reactions: Elegant Duellist allows for an extra reaction per turn, providing more tactical options.
Cons
- Off-hand Limitation: Elegant Duellist only activates if your off-hand is empty.
How to Get
To acquire Duelist’s Prerogative, you need to complete the Save Vanra quest. Rescue Vanra from Ethel (The Hag in Act 1) and return him to his mother to receive this legendary rapier as a reward.
Gameplay Impact
The Duelist’s Prerogative is ideal for players who want a weapon that offers a variety of combat actions. Its special abilities like Elegant Duellist and Withering Cut add layers of strategy to combat, making it a valuable asset for any duelist.
Helm of Balduran
The
Helm of Balduran
Helm of Balduran
Legendary
This helm, worn atop the pate of Balduran the Brave, still gleams as if with the untarnished splendour of his legacy. Baldur's Gate itself bears his name, and tales of his exploits have turned the heads and hearts of many.
Description:
Helm of Balduran is a legendary Headwear once worn by the fabled founder of Baldur's Gate, Balduran. It can be found during the third act and is known for its potent attributes that significantly enhance the survivability of the wearer. Specifically, it grants hit points at the beginning of every turn, along with stun and critical hit immunities.
Effects/Special Abilities:
Balduran's Vitality: The helmet heals you 2 Hit Points at the beginning of every turn.
Balduran's Favour: You have a +1 bonus to Armour Class and Saving Throws.
Stun Immunity: You can't be Stunned. Attackers can't land Critical Hits on the wearer.
Armour Category:
Medium Armour
Armour Type:
Helmet
Armour Class (AC):
0
Notes:
Dropped by Ansur
Weight:
2 kg
Value:
760 Gold
Origin:
Baldur's Gate 3
Forum:
https://www.dnd.town/forums/baldurs-gate-3/armory/armour/helm-of-balduran/
is a legendary helmet that offers significant advantages in combat, particularly in terms of healing and defense. However, acquiring it is no small feat; it is only available in Act 3 and requires defeating a level 17 Undead Dragon named Ansur.
Features
- Type: Legendary Helmet
- Armor Class: Medium
Special Abilities
- Balduran’s Vitality: Heals you 2 hit points at the beginning of every turn.
- Balduran’s Favor: Grants a +1 bonus to Armor Class and Saving Throws.
- Stun Immunity: Prevents you from being stunned and protects against critical hits from attackers.
Pros
- Constant Healing: The helmet heals you 2 hit points at the start of every turn, providing a constant source of recovery.
- Enhanced Defense: Adds +1 to Armor Class and Saving Throws, increasing your resilience in combat.
- Status Immunities: Protects against being stunned and receiving critical hits, offering a layer of safety.
Cons
- Late Availability: The item is only available in Act 3, making it inaccessible for a significant portion of the game.
- Challenging Acquisition: Requires defeating a high-level Undead Dragon, which may be difficult for some players.
How to Get
To acquire the Helm of Balduran, you must defeat the dragon Ansur as part of the Wyrmway Puzzles and Legend of Ansur quests. Once defeated, loot the dragon to obtain the helmet.
Gameplay Impact
The Helm of Balduran is an excellent choice for players looking for both healing and defense. Its constant healing ability and defensive bonuses make it a valuable asset in the game’s unforgiving combat scenarios. The only downside is its late-game availability and the challenge involved in acquiring it.
Silver Sword of the Astral Plane
The
Silver Sword of the Astral Plane
Silver Sword of the Astral Plane
Legendary
The fervour with which the githyanki express devotion to their queen is admirable to some, disquieting to others. When confronted with the fallibility of the divine (since no one is wholly perfect), who knows what reactions such folk might evince.
Description:
This sword deals 2d6 + 3 slashing damage plus additional bonuses and has special actions like Pommel Strike, Lacerate, Cleave, and Soulbreaker. When wielded by a Githyanki, it deals an extra 1d6 psychic damage and provides advantages on certain saving throws, resistance to psychic damage, and immunity to being charmed.
Effects/Special Abilities:
Githborn Psionic Weapon: When wielded by a Githyanki this weapon deals an additional 1d6 Psychic damage.
Githborn Psionic Resistance: A Githyanki holding this weapon has Advantage on Intelligence, Wisdom and Charisma Saving Throws, Resistance to Damage Psychic damage, and cannot be Charmed.
Weapon Hand:
Two-Handed
Physical DMG (2H):
2d6 (
+3) + (
STR Modifier)
Extra Damage:
1d6
Psychic
Weapon Type:
Greatsword
(
Martial Weapon)
Damage Type:
Slashing
Dippable:
(Dip into a surface to enhance the weapon)
Range:
Melee Range (1.5m / 5ft)
Actions:
If you have Proficiency, equip in main hand to gain:
Cleave:
Action to Strike 3 targets in
AoE: 1.5 m / 5 ft (Cone)
Damage: Half weapon damage.
Lacerate:
Action to Inflict
Bleeding.
Bonus DC:
Constitution +2.
Damage: Weapon damage.
Pommel Strike:
Bonus Action to Inflict
Dazed.
Bonus DC:
Constitution +2.
Damage:
1d4 +
(
STR Modifier).
Soulbreaker:
Action: Rend to deal additional 4
Psychic damage & possibly
Stun enemy.
Bonus DC:
Constitution +1.
Damage:
1d6 +
Strength Modifier + 4
Psychic.
Notes:
Weight:
2.7 kg
Value:
1300 Gold
Origin:
Baldur's Gate 3
Forum:
https://www.dnd.town/forums/baldurs-gate-3/armory/weapons/silver-sword-of-the-astral-plane/
is a unique weapon tailored for Githyanki characters or those who can disguise as one. This weapon has two methods of acquisition, one easier but later in the game and another that is available earlier but relies on luck. It offers a range of benefits, including additional damage types and various resistances.
Features
- Type: Shortsword
- Base Damage: 2d6+3 slashing
Special Abilities
- Psychic Damage: Adds an extra 1d6 psychic damage when wielded by a Githyanki or someone disguised as one.
- Advantage on Saving Throws: Grants advantage on Intelligence, Wisdom, and Charisma saving throws.
- Resistance: Provides resistance to psychic damage and being charmed.
Pros
- Versatile Damage: Offers both slashing and psychic damage, making it effective against a variety of enemies.
- Stat Boosts: Provides significant advantages in saving throws, enhancing your character’s resilience.
- Special Resistances: Offers resistance to psychic damage and being charmed, adding another layer of protection.
Cons
- Limited Usability: The weapon’s full potential is only unlocked when wielded by a Githyanki or someone disguised as one.
- Acquisition Difficulty: One method of acquisition is luck-based, while the other is only available later in the game.
How to Get
- Method 1: Complete a quest for Voss in Act 3, which is also part of the Lae’zel storyline.
- Method 2: Available in Act 1 but relies heavily on luck for acquisition.
Gameplay Impact
The Silver Sword of the Astral Plane is a powerful weapon for Githyanki characters, offering a blend of damage types and resistances. However, its full potential is limited to specific characters, and acquiring it can be either luck-based or delayed until later in the game.
Viconia’s Walking Fortress
Viconia’s Walking Fortress is a legendary shield tailored specifically for Shadowheart, one of the game’s companions. This item is not just a defensive tool; it also offers a range of offensive and utility abilities. It is closely tied to Shadowheart’s Daughter of Darkness quest and becomes available in Act 3 at the House of Grief.
Features
- Type: Legendary Shield
- Armor Class: +3
Special Abilities
- Rebuke of the Mighty: Use a reaction to deal 2-8 force damage and knock a melee attacker prone, unless they succeed in a Dexterity saving throw.
- Spellguard: Gain advantage on saving throws against spells, and spell attack rolls against you have disadvantage.
- Reflective Shell: Reflects projectiles targeted at you back to their point of origin.
- Warding Bond: Ward an ally to give them resistance to all damage, and a +1 bonus to their Armor Class and Saving Throws.
Pros
- High Armor Class: Provides a significant +3 boost to Armor Class.
- Versatile Abilities: Offers both offensive and defensive capabilities.
- Spell Resistance: Provides advantages against spell attacks and saving throws.
- Character-Specific: Tailored for Shadowheart, making it a must-have for her.
Cons
- Limited Usability: The shield’s full potential is unlocked only when used by Shadowheart.
- Tough Decision: Acquiring the shield requires a morally complex choice in the game.
How to Get
- Location: Found in the House of Grief in the Lower City of Baldur’s Gate.
- Quest: Part of Shadowheart’s Daughter of Darkness companion quest.
- Acquisition: To acquire the shield, you must choose to kill Viconia DeVir after defeating her in battle. If you let her go, she will take the shield with her.
Gameplay Impact
Viconia’s Walking Fortress is a powerful item that significantly boosts Shadowheart’s defensive and offensive capabilities. However, its acquisition is tied to a morally complex decision that players must make, adding another layer of depth to the gameplay.
Markoheshkir
Markoheshkir is a legendary quarterstaff that offers a range of benefits, particularly for spellcasters. This item is especially valuable for its ability to save spell slots, making it a must-have for any magic user. It is found in Ramzith’s Tower and is tied to the Nightsong questline.
Features
- Type: Legendary Quarterstaff
- Damage: 1d8 (1d6) +1 Bludgeoning, +1d4 Radiant
- Weapon Enchantment: +2
Special Abilities
- Arcane Enchantment: Gain a +1 bonus to Spell Save DC and spell attack rolls.
- Arcane Battery: The next spell you cast doesn’t cost a spell slot.
- Kereska’s Favor: Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.
Pros
- Spell Slot Savings: The staff’s Arcane Battery ability allows you to cast a spell without using a spell slot.
- Enhanced Spellcasting: Provides a +1 bonus to Spell Save DC and spell attack rolls.
- Versatile Damage: Deals both bludgeoning and radiant damage.
- Elemental Boost: Kereska’s Favor provides an additional layer of elemental power.
Cons
- Quest Dependent: You must be progressing along the Nightsong questline to access the item.
- Barrier and Arcana Check: The staff is protected by a magical barrier that requires an Arcana check to bypass.
How to Get
- Location: Found at the bottom of Ramzith’s Tower in the Lower City.
- Quest: Part of the Nightsong Quest.
- Acquisition: Use the portal in Sorcerous Sundries to transport yourself to Ramzith’s Tower. Once there, use the “Below” button on the lower floor to reach the staff’s location. You’ll need to pull a lever and pass an Arcana check to get past the magical barrier protecting the staff.
Gameplay Impact
Markoheshkir is an excellent choice for spellcasters, offering a range of benefits from saving spell slots to boosting spell attack rolls. Its acquisition is tied to a specific quest and requires overcoming a magical barrier, making it a rewarding challenge for players.
Crimson Mischief
Crimson Mischief is a legendary shortsword that excels at dealing additional damage under specific conditions. This weapon is particularly effective against weakened enemies and offers various damage types. It is acquired in Act 3 after completing the quest to defeat Orin the Chosen of Bhaal.
Features
- Type: Legendary Shortsword
- Damage: 12 ~ 22 Damage
- Weapon Enchantment: +2
Special Abilities
- Prey Upon the Weak: Deals an additional 1~4 piercing damage to targets with 50% or fewer hit points.
- Redvein Savagery (Main Hand Only): Adds an extra 7 piercing damage when attacking with advantage.
- Crimson Weapon (Off-Hand Only): Allows you to add your Ability Modifier to the damage of your off-hand attack.
Pros
- Conditional Damage Boost: The weapon deals extra damage to weakened enemies and when attacking with advantage.
- Versatile Damage: Deals both piercing and necrotic damage.
- Off-Hand Flexibility: When held in the off-hand, allows the addition of the Ability Modifier to damage.
Cons
- Late Game Acquisition: Available only in Act 3.
- Quest Dependent: Must complete the quest to defeat Orin the Chosen of Bhaal to acquire the weapon.
How to Get
- Location: Acquired in Act 3.
- Quest: Complete the quest “Beat Orin the Red.”
- Acquisition: The weapon will be on Orin’s person after you defeat her.
Gameplay Impact
Crimson Mischief is a powerful weapon for those who can capitalize on its conditional damage boosts. It’s particularly effective in the late game and offers a variety of damage types, making it a versatile choice for any melee-focused character.
Nyrulna
Nyrulna is a legendary trident with a plethora of abilities, making it one of the most versatile weapons in the game. Created for the champion of the wind goddess Akadi, this trident offers a range of benefits from damage to mobility. It can be acquired in Act 3 by pickpocketing Akabi at the Circus of the Last Days and completing a subsequent quest.
Features
- Type: Legendary Trident
- Damage: 1d8 (1d6) + 4 Piercing + 2 Piercing
- Weapon Enchantment: +3
Special Abilities
- Zephyr Connection: The weapon returns to your hand when thrown and creates a 3-12 Thunder Damage explosion within a 6m radius.
- Veil of the Wind: Grants a +3m bonus to movement speed and jump distance, along with immunity to falling damage.
- Glowing: Shines with a glowing light in a 6m radius.
- Zephyr Flash (requires proficiency): Rush forward to create an air vortex that can inflict Bleeding for 3 turns. Deals 6d8 Thunder damage.
- Zephyr Break (requires proficiency): Emit a powerful wind gale that clears clouds and pushes creatures back 5m, possibly causing Off Balance for 2 turns. Deals 6d6 Thunder damage.
Pros
- Versatile Damage: Deals both piercing and thunder damage.
- Mobility Boost: Increases movement speed and jump distance.
- Utility: Provides immunity to falling damage and lights up the area.
- No Kill Required: Can be acquired without killing anyone.
Cons
- Late Game Acquisition: Available only in Act 3.
- Complex Quest: Requires pickpocketing and completing a quest.
How to Get
- Location: Acquired in Act 3 at the Circus of the Last Days near Rivington.
- Quest: Pickpocket Akabi the Djinni to steal his magic ring, spin the wheel, and complete the subsequent quest.
- Acquisition: After being teleported to a jungle, defeat monsters and find a chest near a portal. Lockpick or destroy the chest to acquire Nyrulna.
Gameplay Impact
Nyrulna is a must-have for players who value versatility and utility in their weapons. Its wide range of abilities makes it suitable for various combat scenarios, and its mobility boost can be a game-changer in both combat and exploration.
Blood of Lathander
The Blood of Lathander is a legendary mace designed to protect and sustain the healer in your party. It’s one of the first legendary items you can acquire in Baldur’s Gate 3, making it a valuable asset for difficult boss fights. The mace is tied to a complex quest that takes you through the Rosymorn Monastery, offering not just a powerful weapon but also an engaging storyline.
Features
- Type: Legendary Simple Melee Weapon
- Damage: 8 ~ 13 damage (1d6 + 3 bludgeoning)
- Weapon Enchantment: +3
Special Abilities
- Lathander’s Blessing: Once per long rest, if your HP reaches zero, you regain 2-12 HP. Nearby allies within 9m also regain 1-6 HP.
- Lathander’s Light: Creates a holy light in a 6m radius. Fiends and undead within the radius are blinded unless they succeed in a Constitution saving throw.
- Spell: Sunbeam
- Action: Concussive Smash
Pros
- Early Game Availability: Can be acquired in Act 1.
- Healing and Support: Provides healing to the wielder and nearby allies.
- Utility: Blinds fiends and undead, making it useful against specific enemy types.
- High Enchantment: Comes with a +3 weapon enchantment.
Cons
- Complex Quest: Requires solving puzzles and passing checks to acquire.
- Potential Risk: Taking the mace can trigger a detonation sequence that must be quickly neutralized.
How to Get
- Location: Acquired in the Githyanki Creche questline, specifically at the Rosymorn Monastery.
- Quest: Involves solving puzzles related to statues and destroying barriers powered by crystals.
- Acquisition: After solving the puzzles and passing checks, you can acquire the mace. Be cautious as taking the mace can trigger a detonation sequence that must be neutralized within four turns or avoided using the Dawnmaster’s Crest.
Gameplay Impact
The Blood of Lathander is a must-have for any party that values the survival and effectiveness of their healer. Its healing abilities can be a lifesaver in tough battles, and its utility against fiends and undead adds another layer of strategy to combat.
Orphic Hammer
The Orphic Hammer is a legendary warhammer that plays a crucial role in two specific questlines in Baldur’s Gate 3. This weapon is unique in its ability to destroy the crystals that imprison characters Hope and Orpheus. Its importance extends beyond its combat capabilities, making it a must-have for those particular quests.
Features
- Type: Legendary Warhammer
- Damage:
- One-Handed: 1d8+3 Bludgeoning
- Two-Handed: 1d10+3 Bludgeoning
- Weapon Enchantment: +3
Special Abilities
- Spell Resistance: Provides advantage on saving throws against spells.
- Class Action: Unshackling Strike, a unique action that enhances its utility.
Pros
- Quest Utility: Essential for completing the “Deal with the Devil,” “House of Hope,” and “Free Orpheus” quests.
- Spell Resistance: Offers added protection against magical attacks.
- High Enchantment: Comes with a +3 weapon enchantment.
Cons
- Limited Availability: Can only be acquired by agreeing with Raphael or stealing it from the House of Hope.
- Specific Utility: Its main feature is tied to specific quests, making it less universally useful.
How to Get
- Options:
- Agree to Raphael’s proposal.
- Loot it from the House of Hope.
- Quests: It is a quest-related item needed for the “Deal with the Devil,” “House of Hope,” and “Free Orpheus” quests.
- Purpose: The hammer is the only item capable of destroying the crystals that imprison Hope and Orpheus.
Gameplay Impact
The Orphic Hammer is not just a powerful weapon but also a key to progressing in specific quests. Its ability to destroy imprisoning crystals makes it indispensable for those storylines, while its combat features make it a strong choice for any character that can wield warhammers.
Selune’s Spear of Night
Selune’s Spear of Night is a legendary spear that can be found in Act Two of Baldur’s Gate 3. This weapon is not just powerful in combat but also comes with a variety of special abilities that make it a versatile choice for any adventurer. It is closely tied to the storyline involving Shadowheart and Nightsong, making it a reward for making specific choices in the game.
Features
- Type: Legendary Spear
- Damage: 1d8 (1d6) + 5 Piercing
- Weapon Enchantment: +3
Special Abilities
- Selune’s Blessing: Gain advantage on Wisdom saving throws and Perception checks.
- Darkvision: Allows you to see in the dark up to 12 meters.
- Spells:
- Moonbeam: Calls down a silvery beam of pale light that damages any creature that enters the beam or starts its turn in the light.
- Moonmote: Illuminates the area around you with wisps of moonish light, making movement difficult for enemies and bolstering your allies’ damage.
Pros
- Versatility: Offers a range of abilities, from combat to perception.
- High Enchantment: Comes with a +3 weapon enchantment.
- Story Impact: Acquiring this weapon is tied to making specific choices in the game, adding an extra layer of narrative depth.
Cons
- Limited Availability: Can only be acquired if you make specific choices in the Shar Trials quest and decide to spare Nightsong.
How to Get
- Quest: Complete the Shar Trials quest.
- Decision: You must decide to spare Nightsong during the quest.
- Location: Found in Shadowfell after encountering Nightsong.
- Additional Steps: Successfully persuade Shadowheart not to kill Nightsong. She will then join the fight against Ketheric Thorn. After rescuing her again, she will give you this spear, which has been blessed by Selune.
Gameplay Impact
Selune’s Spear of Night is a powerful and versatile weapon that rewards players for making specific narrative choices. Its range of abilities makes it useful in a variety of situations, from combat to exploration, making it a valuable addition to any adventurer’s arsenal.
Gloves of Soul Catching
The Gloves of Soul Catching are a legendary item in Baldur’s Gate 3 that can be acquired in Act 3. These gloves are particularly useful for characters who specialize in unarmed combat, offering a range of benefits from additional damage to healing and stat boosts.
Features
- Type: Legendary Gloves
- Stat Boost: +2 Constitution (up to a cap of 20)
Special Abilities
- Soul Fist: Unarmed melee attacks deal an additional 1-10 force damage.
- Soul Catching: Once per turn, on an unarmed hit, you can either:
- Regain 10 hit points, or
- Forego the healing to gain advantage on attack rolls and saving throws until the end of your next turn.
Pros
- Versatility: Offers both offensive and defensive benefits.
- Healing: Provides a unique way to regain hit points during combat.
- Stat Boost: Increases your Constitution by +2, up to a cap of 20.
Cons
- Limited to Unarmed Combat: The gloves’ benefits only apply to unarmed melee attacks.
How to Get
- Quest: Complete the House of Hope quest in Act 3.
- Additional Steps:
- Use the Orphic Hammer to free Hope.
- Escape through the hatch.
- Defeat Raphael to acquire the gloves.
Gameplay Impact
The Gloves of Soul Catching are a powerful item for characters who engage in unarmed combat. They offer a unique blend of offensive and defensive capabilities, making them a versatile choice for any adventurer looking to maximize their effectiveness in close-quarters combat.
Shar’s Spear of Evening
Shar’s Spear of Evening is a legendary spear in Baldur’s Gate 3 that can be acquired by completing the Shar Trials quest and choosing to kill the Nightsong. This weapon is particularly useful for characters who benefit from obscured conditions, offering unique advantages in such scenarios.
Features
- Type: Legendary Spear
- Damage: 5 ~ 12 (1d8 or 1d6 + 4 Piercing)
- Weapon Enchantment: +2
Special Abilities
- Shar’s Blessing: Gain advantage on saving throws while lightly or heavily obscured. Additionally, the weapon deals an extra 1d6 damage to creatures that are lightly or heavily obscured.
- Blind Immunity: The wielder cannot be blinded.
- Shar’s Darkness: Comes with a Level 2 Evocation Spell.
Pros
- Advantage in Obscured Conditions: The spear grants advantages on saving throws and additional damage against creatures in obscured conditions.
- Blind Immunity: Provides immunity to being blinded, which can be crucial in certain combat scenarios.
Cons
- Conditional Benefits: The spear’s special abilities are most effective in specific conditions (i.e., when you or your target are obscured).
How to Get
- Quest: Complete the Shar Trials quest.
- Decision: Choose to kill the Nightsong during the quest to acquire this spear.
Gameplay Impact
Shar’s Spear of Evening is a specialized weapon that shines in specific combat conditions. Its unique abilities make it a valuable asset for characters who often find themselves or their enemies in obscured conditions. The added immunity to blindness is a significant advantage, making this spear a strong choice for those who can maximize its benefits.
Bloodthirst Dagger
The Bloodthirst Dagger is a legendary weapon in Baldur’s Gate 3, offering a unique set of abilities that make it a formidable choice for those who specialize in dagger combat. This weapon is particularly effective for characters who aim for critical hits and want to exploit their enemies’ vulnerabilities.
Features
- Type: Legendary Dagger
- Damage: 9 ~ 12 (1d4 + 6 Piercing, +2 Piercing)
- Weapon Enchantment: +2
Special Abilities
- Improved Critical: The number needed to roll a critical hit is reduced by 1. This effect can stack, making it easier to land critical hits.
- Exploit Weakness: Creatures hit with this weapon become vulnerable to piercing damage, amplifying the damage they take from such attacks.
- True Strike Riposte (Off-Hand Only): If a creature misses you with a melee attack, you can retaliate and gain True Strike, making your next attack more accurate.
- Cantrip: Comes with the True Strike cantrip, enhancing your ability to hit targets.
Pros
- Critical Hit Advantage: The Improved Critical ability makes it easier to land critical hits, which can be game-changing in combat.
- Damage Amplification: The Exploit Weakness ability makes enemies more susceptible to piercing damage, allowing you and your allies to deal more damage.
- Counter-Attack: The True Strike Riposte ability gives you a chance to counter-attack when an enemy misses, and with greater accuracy.
Cons
- Specialization: The weapon’s abilities are most effective when used in specific combat scenarios, such as when aiming for critical hits or when used in the off-hand for counter-attacks.
How to Get
- Quest: Complete the quest “Beat Orin the Red” in Act 3.
- Acquisition: Upon defeating Orin the Red, you can loot this dagger from her.
Gameplay Impact
The Bloodthirst Dagger is a versatile weapon that excels in specialized combat scenarios. Its abilities to improve critical hits, exploit weaknesses, and counter-attack make it a valuable asset for characters who can maximize these benefits. The added True Strike cantrip further enhances its utility, making it a top choice for those who favor dagger combat.
The Red Knight’s Final Stratagem
“The Red Knight’s Final Stratagem” is a legendary book in Baldur’s Gate 3 that grants the reader a powerful Level 5 Evocation Spell called “Artistry of War.” This spell can deal significant force damage and is executed by six summoned spectral strategists. The book is a valuable asset for Wizards who are looking to expand their spell repertoire with a high-impact, tactical spell.
Features
- Type: Legendary Book
- Spell: Artistry of War (Level 5 Evocation Spell)
Special Abilities
- Curriculum of Strategy – Artistry of War: Once learned, this spell can deal between 18-78 force damage. The damage is dealt by six summoned spectral strategists who can target individual enemies.
Pros
- High Damage: The spell can deal a significant amount of force damage, making it useful against tough enemies.
- Tactical Flexibility: The spell is executed by six spectral strategists, allowing for targeted damage distribution among multiple enemies.
- Spell Level: Being a Level 5 Evocation Spell, it’s a powerful addition to a Wizard’s spellbook.
Cons
- Class-Specific: The spell is most beneficial for Wizards, limiting its utility for other classes.
How to Get
- Location: The book can be found in the same location where you acquire Markoheshkir.
- Acquisition Method: Press the “Vault” button to be teleported to a vault containing a bookcase with the book.
- Learning: Reading the book grants you the Scroll of Artistry of War, which can then be learned by your Wizard to add the spell to their spellbook.
Gameplay Impact
“The Red Knight’s Final Stratagem” is a must-have for Wizards looking to add a powerful and tactical spell to their arsenal. The ability to deal high force damage through multiple spectral strategists makes it a versatile choice for various combat scenarios.
The Annals of Karsus
“The Annals of Karsus” is a legendary book in Baldur’s Gate 3 that grants the reader a potent Level 5 Necromancy spell called “Dethrone.” This spell can deal a substantial amount of necrotic damage to enemies, making it a valuable asset for characters who specialize in necromancy or dark magic.
Features
- Type: Legendary Book
- Spell: Dethrone (Level 5 Necromancy)
Special Abilities
- Dethrone: This Level 5 Necromancy spell can deal between 30-80 necrotic damage. If the enemy rolls a save, the damage is halved.
Pros
- High Damage: The spell can deal a significant amount of necrotic damage, making it useful for eliminating tough enemies.
- Spell Level: Being a Level 5 Necromancy spell, it’s a powerful addition to a spellcaster’s arsenal.
Cons
- Class-Specific: The spell is most beneficial for characters who specialize in necromancy or dark magic, limiting its utility for other classes.
How to Get
- Location: The book can be found in the same general area where you acquire “The Red Knight’s Final Stratagem.”
- Acquisition Method: Proceed past the location of “The Red Knight’s Final Stratagem” and go through various doors until you reach one named “Ramazith.” Unlock this door and proceed, watching out for traps. Make it to the “Silverhand” door and pass through it, and finally, go through the “Evocation” door. Inside, you’ll find a lever that unlocks the Karsus vault where the book is located.
Gameplay Impact
“The Annals of Karsus” is a must-have for characters who specialize in necromancy or dark magic. The “Dethrone” spell it grants can be a game-changer in battles, especially when facing enemies vulnerable to necrotic damage.
The Tharciate Codex
“The Tharciate Codex” is a legendary book in Baldur’s Gate 3 that comes with both a curse and a blessing. Reading the book initially reduces your constitution by 5 due to the Tharchiate Withering curse. However, once the curse is broken, the book grants you 20 temporary hit points after a long rest and the ability to summon six ghouls.
Features
- Type: Legendary Book
- Effects: Tharchiate Withering, Tharchiate Vigor, Danse Macabre
Special Abilities
- Tharchiate Withering: Reading the book initially curses you, reducing your constitution by 5 until the curse is broken.
- Tharchiate Vigor: After breaking the Tharchiate Withering curse, gain 20 temporary hit points after a long rest.
- Danse Macabre: The ability to summon six ghouls.
Pros
- Temporary Hit Points: Gaining 20 temporary hit points can be a significant advantage in combat.
- Summoning Ability: The ability to summon six ghouls can turn the tide of battle in your favor.
Cons
- Initial Curse: The initial constitution reduction can be a significant drawback until the curse is broken.
How to Get
- Location: The book can be found in the same general area as “The Annals of Karsus.”
- Acquisition Method: To acquire the book, pass through the Silverhand Door, Abjuration Door, and the Wish Door. You will find a lever that unlocks its vault in the original room where “The Annals of Karsus” and “The Tharciate Codex” are located.
Gameplay Impact
“The Tharciate Codex” is a high-risk, high-reward item. The initial curse can be debilitating, but the benefits gained after breaking the curse make it a valuable asset for any adventurer willing to take the risk.
Gontr Mael
“Gontr Mael” is a legendary longbow in Baldur’s Gate 3 that not only deals significant damage but also has the potential to inflict Guiding Bolt upon hitting a target. It also has a glowing effect that illuminates the area around you.
Features
- Type: Legendary Longbow
- Effects: Promised Victory, Gontr Mael – Glowing, Spell – Celestial Haste
- Damage: 1d8+8 piercing
- Weapon Enchantment: +3
Special Abilities
- Promised Victory: On a successful hit, this bow has a chance to inflict Guiding Bolt on the target, making it easier for subsequent attacks to hit.
- Gontr Mael – Glowing: The bow emits a glowing light in a 6m radius, providing visibility in dark areas.
- Spell – Celestial Haste: Grants the user a spell that can be used to increase speed or take additional actions (details may vary based on game mechanics).
Pros
- High Damage: With a damage rating of 1d8+8 piercing and a +3 weapon enchantment, this bow is highly effective.
- Guiding Bolt: The chance to inflict Guiding Bolt can make it easier for you and your allies to hit the target.
- Illumination: The glowing effect can be useful in dark environments.
Cons
- Limited Availability: The bow becomes inaccessible if you don’t pick it up before blowing up the foundry.
How to Get
- Location: The bow can be obtained in the Steel Watch Foundry.
- Acquisition Method: To acquire Gontr Mael, you need to defeat Lord Gortash as part of the “Rescue Duke Ravengard and the Gondians” and “Defeat Lord Gortash” quests. Make sure to loot the Steel Watcher Titan along the way.
- Note: Be sure to pick up the bow before blowing up the foundry, as it will become inaccessible afterward.
Gameplay Impact
“Gontr Mael” is a powerful weapon that can significantly impact your combat effectiveness. Its high damage output and special abilities make it a valuable asset for any archer.
Balduran’s Giantslayer
Balduran’s Giantslayer is a legendary greatsword in Baldur’s Gate 3 that specializes in dealing with large creatures. It not only doubles the damage from your Strength Modifier on a hit but also grants you an advantage when attacking large, huge, or gargantuan creatures.
Features
- Type: Legendary Greatsword
- Effects: Giantslayer, Class Action – Giant’s Form
- Damage: 2d6 Slashing
- Weapon Enchantment: +3
Special Abilities
- Giantslayer: On a successful hit, this weapon doubles the damage from your Strength Modifier. Additionally, it grants you an advantage on attack rolls against creatures of Large, Huge, or Gargantuan size.
- Class Action – Giant’s Form: Grants the user a special action that may transform them into a giant or provide giant-like abilities (details may vary based on game mechanics).
Pros
- High Damage: With a damage rating of 2d6 slashing and a +3 weapon enchantment, this greatsword is highly effective.
- Specialized Combat: The Giantslayer ability makes this weapon particularly effective against large creatures.
- Class Action: The Giant’s Form ability adds another layer of versatility to the weapon.
Cons
- Limited Availability: The sword can only be obtained after defeating a dragon, making it a late-game item.
How to Get
- Location: The sword can be obtained as part of the Wyrmway Puzzles and Legend of Ansur quests.
- Acquisition Method: To acquire Balduran’s Giantslayer, you need to defeat the dragon Ansur and loot him.
Gameplay Impact
“Balduran’s Giantslayer” is a formidable weapon that can be a game-changer when facing large creatures. Its high damage output and special abilities make it a valuable asset for any warrior specializing in greatswords.