6
XP
31
Honor
::A fun way to make 4d6 method even more intense that we used in our current campaign is to roll for an ability score one at a time, then be forced to assign it to an Ability of your choice, before rolling the next.
Causes a crazy amount of tension and second guessing ones self, as you don’t know if you will do worse or better with your upcoming rolls.
So, you might roll a 15 and thinking that this is good for your Clerics main Wisdom and assign it to that, but then roll a 16 or 17 next only to be forced to put it into a secondary Ability score. Opposite can also happen where you think you will get a better roll for your Wisdom, only for it to never happen.
Very entertaining to watch people freak out – lol!