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    Arannis

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    October 14, 2023 at 8:07 am in reply to: Best Race for a Ranger in DnD Tabletop?
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    Rangers are definitely a very fun class to try out. I love my ranger. You can’t really do wrong with most race choices but here are some best in slot choices in terms of race:

    Elves:

    • Dexterity score increases by 2: Beneficial for a ranger’s archery and finesse weapon skills.

    • Perception: Useful for a ranger’s scouting and spotting abilities.

    • Fey Ancestry: Provides an advantage against being charmed, useful in various scenarios. Subraces like Wood Elves have additional benefits like hiding and increased movement speed​​.

    Halflings:

    • Dexterity score increases by 2: Similar benefit to elves for archery and finesse weapon skills.

    • Lucky trait: Allows re-rolling 1s on d20 rolls, which could be beneficial in critical situations​​.

    Humans:

    • Versatile with a +1 to all ability scores: Beneficial for a well-rounded ranger character​​.

    Dragonborn:

    • Strength and Charisma increase may not be as beneficial for traditional ranger builds but could be leveraged for a unique play style and look cool from a roleplaying perspective 🙂

    Each race has its unique advantages that could suit different play styles or campaign settings.

    Elf or Halfling might be the more traditional choice due to their dexterity bonus, with Wood Elves being particularly notable for their synergy with typical ranger abilities.

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    Arannis

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    October 14, 2023 at 7:12 am in reply to: How Do Ability Scores Impact Character Proficiency in D&D?
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    Yes correct – the chance to hit (using the d20), not the actual damage itself.

    Once the attack roll succeeds (i.e. rolls higher than the opponents AC), the next roll comes into play, being the Damage Roll.

    The damage roll generally consists of rolling a specific type of die (or dice) as indicated by the weapon or spell being used. This is usually like a d8 (8 sided dice).

    The formula for a basic damage roll is: Damage = Dice Roll + Ability Modifier + Other Modifiers.

    For example, the fighter hitting the goblin using something like a longsword will need to roll a d8 after the d20 roll succeeds to dictate how much damage will be applied to the Goblin’s Hit Points (HP).

    For melee weapons, the Strength modifier is usually added to the damage, and for ranged weapons, the Dexterity modifier is typically used. (Note that some class features or feats might allow a character to use different ability modifiers for damage rolls, or add additional bonuses).

    So in this case, the Fighter’s Ability Modifier (being +3 Strength) is also applied during the Damage Roll (in the same way as the Attack Roll with the d20). So if he were to roll a 6 using the d8 roll, he would do:

    • 6 (from the d8 roll) +3(STR modifier) = 9 damage to the goblin’s Hit Points.

    Other Modifiers: Some classes and feats allow characters to add additional modifiers to damage rolls, or use alternative ability modifiers. For instance, a Rogue’s Sneak Attack feature allows for extra damage, and the Finesse property on some weapons allows the user to choose between using Strength or Dexterity (whichever is the highest) for both attack and damage rolls.

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    Arannis

    Member
    October 14, 2023 at 7:20 am in reply to: How Do Ability Scores Impact Character Proficiency in D&D?
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    No, the Proficiency Bonus is not typically added to the damage roll in the same way it is added to the Attack roll.

    The Proficiency Bonus represents your character’s training and expertise with certain kinds of actions, and while it helps to make you more likely to succeed in hitting a target (hence its addition to the attack roll), it doesn’t increase the amount of damage you deal once you hit.

    The standard formula for a damage roll is:

    • Damage = Dice Roll + Ability Modifier

    Here are the elements broken down:

    • Dice Roll: This is determined by the weapon or spell being used. For example, a longsword deals 1d8 slashing damage.

    • Ability Modifier: For melee weapon attacks, the Strength modifier is added to the damage. For ranged weapon attacks, the Dexterity modifier is usually added. Some weapons have the “Finesse” property, allowing the wielder to use either Strength or Dexterity.